As I get ready to start a new Traveller campaign with our Clash of Clans Clan. I want to give the players some input about what sort of campaign they would like to play in. I offer here several different campaign styles.
There are others, like the Mercenary and Military campaigns that I did not list as I felt there would not be much interest for them in the group.
These are not mutually exclusive. Most of these could be combined with another in the event that we can’t reach a decision on a single type of campaign. Please read through these and leave some feedback on what sort you would enjoy. And don’t forget to bring your so we can play Clash of Clans on the road!
Independent Duty Scouts – This campaign type would feature a former scout on independent duty going through the Imperium and occasionally reporting on what he or she finds along the way. The scout would have the use of a retired scout ship and could get fuel and repairs at any scout base. The only cost for those services is that the base would download the logs from the ship’s computer to add to the scout services database. Also, the character and the ship might be called into service in times of emergency.
For this arc, one of the characters would have to have served in the scouts, preferably more than one term. The scout’s companions could come from any other class.
Free Traders – This campaign type would feature the characters in a free trader type ship. They would go from world to world tying to buy low and sell high so they can maintain the ship and possibly improve it. When cargo is limited or the prices are too high, the group might take other jobs (see Starship for Hire) to pay the bills. Passengers could be carried for extra revenue, but that might require someone with the Steward skill. The ship could be an inheritance, some salvage the characters performed, or a reward for years of good service to some Merchant House.
While it is not necessary that any character be from the Merchant Class that is one path to get the ship and interpersonal skills that will be useful in this type of campaign.
Starship for Hire – This campaign style features a group that has a ship, but isn’t really interested in the routine of buying and selling or it might not have the cargo capacity to do so profitably. Whether it is transporting an eccentric passenger, delivering sensitive messages, or moving small, but high value cargo, the adventure in this campaign type often comes from the dangers associated with the person or persons who hire the ship. While the group may find itself hiring their own ship, this campaign type depends on finding patrons more than the others.
The ship the group would start with here is smaller ship like a used scout or seeker. The scout would be one obtained without the attachment that comes with the one given to the Independent Duty Scout.
Interstellar Tourist – In this campaign type, the group has the means to travel around the empire looking for new sights and possibly new thrills. They would move in the upper circles of society meeting with the movers and shakers of the sector.
With this type, the group would either start without a ship or start with a yacht. Without a yacht, the group would be travelling between worlds on whatever transport they could hire. It might be something large and luxurious like the King Richard, or something smaller and less luxurious like a free trader.
This type campaign would require fewer space skills because the group would be travelling either aboard other ships or have a crew for their yacht taking care of those concerns. While the characters wouldn’t have access to stupid money, they would be provided enough to travel in style, where available, and stay at the best places available. If the group desired, one of the characters could be a remittance man or woman and the rest of the group could be the entourage assembled to keep him or her out of trouble.
Imperial Geographic Society – In this campaign type, the group works for the IGS. This is similar in some ways to the Interstellar Tourist type, but the group has a sponsor and a purpose. That purpose is to observe and record interesting terrain and phenomena, cultures, and creatures around the Imperium and possibly beyond its borders.
The group could either be working directly for the IGS, receiving salary and operating expenses from them, or independents who sell their recordings to the IGS. Working independently, though requires the group to pay their own expenses up front but they have greater freedom to go and do those things they wish to do.
In either case, a ship would be provided. Its costs would depend on the status of the group. Beyond starship skills, the group would need skills associated with research and working in the field.
Agents of the Empire – In this campaign type, the group is working for one of the Imperial intelligence agencies either directly as agents or indirectly as contractors. Depending on the players’ desires, this could be a extreme as a James Bond movie or something closer to reality, at least as close as one can be with starships and personal lasers. It is amazing and complex as a Clash of Clans strategy.
Starship skills would be required, but interpersonal skills and combat skills would be needed as well.
Investigations – In this campaign style, the group works as investigators, either for one of the Imperial agencies, one of the megacorporations, or private investigators. The scale of the crimes and resources available to the investigators would vary according to the agency that the group works for.
Like Agents of the Empire, there would be less emphasis on starship skills and more emphasis on investigation, interpersonal, and combat skills.
Notes about characters in general – Since at least some adventures will take place on board a ship, every character should have at least something he or she can do on a ship.
Primary Ship Skills: Engineering, Gunnery, Navigation, Pilot
Secondary Ship Skills: Communications, Computer, Electronics, Mechanics, Sensors
That’s it for now. Let me know what you think.
Yours for Traveller,